PrebuildAnimations: {
    alternatingWhite1_d20: EditAnimationSimple;
    alternatingWhite2_d20: EditAnimationSimple;
    blueFlash: EditAnimationSimple;
    coloredFlash: EditAnimationSimple;
    counterSpinningMagic: EditAnimationNormals;
    cycleFire: EditAnimationCycle;
    cycleMagic: EditAnimationCycle;
    cycleWater: EditAnimationCycle;
    fireBaseLayer: EditAnimationNormals;
    fireNoiseLayer: EditAnimationNoise;
    fireViolet: EditAnimationNormals;
    fixedRainbow: EditAnimationRainbow;
    fountain: EditAnimationNormals;
    greenBlueWorm: EditAnimationCycle;
    noise: EditAnimationNoise;
    noiseRainbow: EditAnimationNoise;
    pinkWorm: EditAnimationCycle;
    quickGreen: EditAnimationNormals;
    quickRed: EditAnimationNormals;
    rainbow: EditAnimationRainbow;
    rainbowAlarm: EditAnimationNormals;
    rainbowAllFaces: EditAnimationRainbow;
    rainbowAllFacesAurora: EditAnimationRainbow;
    rainbowAllFacesFast: EditAnimationRainbow;
    rainbowAurora: EditAnimationRainbow;
    rainbowDown: EditAnimationNormals;
    rainbowFast: EditAnimationRainbow;
    rainbowFountain: EditAnimationNormals;
    rainbowNoise: EditAnimationNoise;
    rainbowUp: EditAnimationNormals;
    redBlueWorm: EditAnimationCycle;
    redGreenAlarm: EditAnimationNormals;
    reverseQuickGreen: EditAnimationNormals;
    reverseQuickRed: EditAnimationNormals;
    shortNoise: EditAnimationNoise;
    spinning: EditAnimationNormals;
    spinningMagic: EditAnimationNormals;
    spinningRainbow: EditAnimationNormals;
    spinningRainbowAurora: EditAnimationNormals;
    spiralDown: EditAnimationNormals;
    spiralUp: EditAnimationNormals;
    waterBaseLayer: EditAnimationNormals;
    waterfall: EditAnimationNormals;
    waterfallGradient: EditAnimationNormals;
    waterfallRainbow: EditAnimationNormals;
    waterfallRedGreen: EditAnimationNormals;
    waterfallTopHalf: EditAnimationNormals;
    waterWorm: EditAnimationCycle;
    whiteFlash: EditAnimationSimple;
    whiteNoise: EditAnimationNoise;
    whiteRose: EditAnimationNormals;
} = ...