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Documentation
@systemic-games/pixels-edit-animation
EditAnimationSimple
Class EditAnimationSimple
Base class for animation editing classes.
Hierarchy (
view full
)
EditAnimation
EditAnimationSimple
Index
Constructors
constructor
Properties
anim
Flags
category
color
count
die
Type
duration
face
Mask
fade
name
type
Accessors
uuid
Methods
collect
Animations
collect
Gradients
collect
Patterns
duplicate
to
Animation
Constructors
constructor
new
Edit
Animation
Simple
(
opt
?
)
:
EditAnimationSimple
Parameters
Optional
opt
:
EditAnimationParams
&
{
color
?:
Color
|
EditColor
;
count
?:
number
;
faceMask
?:
number
;
fade
?:
number
;
}
Returns
EditAnimationSimple
Properties
anim
Flags
anim
Flags
:
number
category
category
:
|
"system"
|
"uniform"
|
"colorful"
|
"flashy"
|
"animated"
color
color
:
EditColor
count
count
:
number
die
Type
die
Type
:
|
"unknown"
|
"d4"
|
"d6"
|
"d8"
|
"d10"
|
"d00"
|
"d12"
|
"d20"
|
"d6pipped"
|
"d6fudge"
duration
duration
:
number
face
Mask
face
Mask
:
number
fade
fade
:
number
name
name
:
string
Readonly
type
type
= "simple"
The animation type.
Accessors
uuid
get
uuid
(
)
:
string
Returns
string
Methods
collect
Animations
collect
Animations
(
)
:
EditAnimation
[]
Returns
EditAnimation
[]
collect
Gradients
collect
Gradients
(
)
:
EditRgbGradient
[]
Returns
EditRgbGradient
[]
collect
Patterns
collect
Patterns
(
)
:
{
grayscale
?:
EditPattern
[]
;
rgb
?:
EditPattern
[]
;
}
Returns
{
grayscale
?:
EditPattern
[]
;
rgb
?:
EditPattern
[]
;
}
Optional
grayscale
?:
EditPattern
[]
Optional
rgb
?:
EditPattern
[]
duplicate
duplicate
(
uuid
?
)
:
EditAnimation
Parameters
Optional
uuid
:
string
Returns
EditAnimation
to
Animation
to
Animation
(
editSet
,
bits
)
:
AnimationPreset
Parameters
editSet
:
EditDataSet
bits
:
AnimationBits
Returns
AnimationPreset
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Constructors
constructor
Properties
anim
Flags
category
color
count
die
Type
duration
face
Mask
fade
name
type
Accessors
uuid
Methods
collect
Animations
collect
Gradients
collect
Patterns
duplicate
to
Animation
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Base class for animation editing classes.