DefaultRulesAnimations: {
    badCharging: EditAnimationSimple;
    charged: {
        d00: EditAnimationSimple;
        d10: EditAnimationSimple;
        d12: EditAnimationSimple;
        d20: EditAnimationSimple;
        d4: EditAnimationSimple;
        d6: EditAnimationSimple;
        d6fudge: EditAnimationSimple;
        d6pipped: EditAnimationSimple;
        d8: EditAnimationSimple;
        unknown: EditAnimationSimple;
    };
    charging: {
        d00: EditAnimationSimple;
        d10: EditAnimationSimple;
        d12: EditAnimationSimple;
        d20: EditAnimationSimple;
        d4: EditAnimationSimple;
        d6: EditAnimationSimple;
        d6fudge: EditAnimationSimple;
        d6pipped: EditAnimationSimple;
        d8: EditAnimationSimple;
        unknown: EditAnimationSimple;
    };
    chargingError: {
        d00: EditAnimationSimple;
        d10: EditAnimationSimple;
        d12: EditAnimationSimple;
        d20: EditAnimationSimple;
        d4: EditAnimationSimple;
        d6: EditAnimationSimple;
        d6fudge: EditAnimationSimple;
        d6pipped: EditAnimationSimple;
        d8: EditAnimationSimple;
        unknown: EditAnimationSimple;
    };
    connection: EditAnimationSimple;
    hello: EditAnimationRainbow;
    lowBattery: EditAnimationSimple;
    rolled: EditAnimationSimple;
    rolling: {
        d00: EditAnimationSimple;
        d10: EditAnimationSimple;
        d12: EditAnimationSimple;
        d20: EditAnimationSimple;
        d4: EditAnimationSimple;
        d6: EditAnimationSimple;
        d6fudge: EditAnimationSimple;
        d6pipped: EditAnimationSimple;
        d8: EditAnimationSimple;
        unknown: EditAnimationSimple;
    };
} = ...