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Documentation
Documentation
@systemic-games/pixels-edit-animation
EditCondition
Class EditCondition
Abstract
Hierarchy (
view full
)
EditCondition
EditConditionBatteryState
EditConditionConnectionState
EditConditionCrooked
EditConditionFaceCompare
EditConditionHandling
EditConditionHelloGoodbye
EditConditionIdle
EditConditionRolling
EditConditionRolled
Index
Constructors
constructor
Properties
type
Accessors
flag
Name
Methods
duplicate
get
Flag
Name
to
Condition
Constructors
constructor
new
Edit
Condition
(
)
:
EditCondition
Returns
EditCondition
Properties
Abstract
Readonly
type
type
:
|
"none"
|
"idle"
|
"helloGoodbye"
|
"handling"
|
"rolling"
|
"faceCompare"
|
"crooked"
|
"connection"
|
"battery"
|
"rolled"
Accessors
flag
Name
get
flagName
(
)
:
undefined
|
string
Returns
undefined
|
string
Methods
Abstract
duplicate
duplicate
(
)
:
EditCondition
Returns
EditCondition
Protected
get
Flag
Name
get
Flag
Name
<
KeyValuesType
>
(
flags
,
values
)
:
undefined
|
keyof
KeyValuesType
Type Parameters
KeyValuesType
extends
{
[
key
:
string
]
:
number
;
}
Parameters
flags
:
number
values
:
KeyValuesType
Returns
undefined
|
keyof
KeyValuesType
Abstract
to
Condition
to
Condition
(
editSet
,
set
)
:
Condition
Parameters
editSet
:
EditDataSet
set
:
DataSet
Returns
Condition
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Constructors
constructor
Properties
type
Accessors
flag
Name
Methods
duplicate
get
Flag
Name
to
Condition
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