DiceUtils: { estimateDieType: ((ledCount) => PixelDieType); faceFromIndex: ((faceIndex,
dieType,
noFix?) => number); getDieFaces: ((dieType) => number[]); getFaceCount: ((dieType) => number); getLEDCount: ((dieType) => number); getTopFace: ((dieType) => number); indexFromFace: ((face,
dieType,
noFix?) => number); mapFaceForAnimation: ((face,
dieType) => number); } Type declaration
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estimateDieType: ((ledCount) => PixelDieType)
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faceFromIndex: ((faceIndex, dieType, noFix?) => number)
- (faceIndex, dieType, noFix?): number
Parameters
faceIndex: number
Optional
noFix: boolean
Returns number
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getDieFaces: ((dieType) => number[])
- (dieType): number[]
Returns number[]
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getFaceCount: ((dieType) => number)
- (dieType): number
Returns number
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getLEDCount: ((dieType) => number)
- (dieType): number
Returns number
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getTopFace: ((dieType) => number)
- (dieType): number
Returns number
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indexFromFace: ((face, dieType, noFix?) => number)
- (face, dieType, noFix?): number
Parameters
face: number
Optional
noFix: boolean
Returns number
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mapFaceForAnimation: ((face, dieType) => number)
- (face, dieType): number
Returns number