DiceUtils: {
    estimateDieType: ((ledCount: number) => PixelDieType);
    faceFromIndex: ((faceIndex: number, dieType: PixelDieType, firmwareTimestamp?: number) => number);
    getBottomFace: ((dieType: PixelDieType) => number);
    getDieFaces: ((dieType: PixelDieType) => number[]);
    getFaceCount: ((dieType: PixelDieType) => number);
    getHighestFace: ((dieType: PixelDieType) => number);
    getLEDCount: ((dieType: PixelDieType) => number);
    getLowestFace: ((dieType: PixelDieType) => number);
    getPd6LedIndex: ((faceValue: number, faceLedIndex?: number) => number);
    getTopFace: ((dieType: PixelDieType) => number);
    indexFromFace: ((face: number, dieType: PixelDieType, firmwareTimestamp?: number) => number);
    mapFaceForAnimation: ((face: number, dieType: PixelDieType) => number);
    unMapFaceFromAnimation: ((animFace: number, dieType: PixelDieType) => number);
}