DiceUtils: { estimateDieType: ((ledCount: number) => PixelDieType); faceFromIndex: ((faceIndex: number,
dieType: PixelDieType,
firmwareTimestamp?: number) => number); getBottomFace: ((dieType: PixelDieType) => number); getDieFaces: ((dieType: PixelDieType) => number[]); getFaceCount: ((dieType: PixelDieType) => number); getHighestFace: ((dieType: PixelDieType) => number); getLEDCount: ((dieType: PixelDieType) => number); getLowestFace: ((dieType: PixelDieType) => number); getPd6LedIndex: ((faceValue: number,
faceLedIndex?: number) => number); getTopFace: ((dieType: PixelDieType) => number); indexFromFace: ((face: number,
dieType: PixelDieType,
firmwareTimestamp?: number) => number); mapFaceForAnimation: ((face: number,
dieType: PixelDieType) => number); unMapFaceFromAnimation: ((animFace: number,
dieType: PixelDieType) => number); }