DiceUtils: {
    estimateDieType: ((ledCount) => PixelDieType);
    faceFromIndex: ((faceIndex, dieType, noFix?) => number);
    getDieFaces: ((dieType) => number[]);
    getFaceCount: ((dieType) => number);
    getLEDCount: ((dieType) => number);
    getTopFace: ((dieType) => number);
    indexFromFace: ((face, dieType, noFix?) => number);
    mapFaceForAnimation: ((face, dieType) => number);
}

Type declaration

  • Readonly estimateDieType: ((ledCount) => PixelDieType)
  • Readonly faceFromIndex: ((faceIndex, dieType, noFix?) => number)
      • (faceIndex, dieType, noFix?): number
      • Parameters

        • faceIndex: number
        • dieType: PixelDieType
        • Optional noFix: boolean

        Returns number

  • Readonly getDieFaces: ((dieType) => number[])
      • (dieType): number[]
      • Parameters

        Returns number[]

  • Readonly getFaceCount: ((dieType) => number)
      • (dieType): number
      • Parameters

        Returns number

  • Readonly getLEDCount: ((dieType) => number)
      • (dieType): number
      • Parameters

        Returns number

  • Readonly getTopFace: ((dieType) => number)
      • (dieType): number
      • Parameters

        Returns number

  • Readonly indexFromFace: ((face, dieType, noFix?) => number)
      • (face, dieType, noFix?): number
      • Parameters

        Returns number

  • Readonly mapFaceForAnimation: ((face, dieType) => number)
      • (face, dieType): number
      • Parameters

        Returns number

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