DiceUtils: {
estimateDieType(ledCount: number):
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge";
faceFromIndex(faceIndex: number, dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge", firmwareTimestamp?: number): number;
getBottomFace(dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number;
getDieFaces(dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number[];
getFaceCount(dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number;
getHighestFace(dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number;
getLEDCount(dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number;
getLowestFace(dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number;
getPd6LedIndex(faceValue: number, faceLedIndex?: number): number;
getTopFace(dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number;
indexFromFace(face: number, dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge", firmwareTimestamp?: number): number;
mapFaceForAnimation(face: number, dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number;
unMapFaceFromAnimation(animFace: number, dieType:
| "unknown"
| "d4"
| "d6"
| "d8"
| "d10"
| "d00"
| "d12"
| "d20"
| "d6pipped"
| "d6fudge"): number;
} = ...