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Documentation
@systemic-games/pixels-edit-animation
EditAnimationKeyframed
Class EditAnimationKeyframed
Base class for animation editing classes.
Hierarchy (
view full
)
EditAnimation
EditAnimationKeyframed
Index
Constructors
constructor
Properties
anim
Flags
category
die
Type
duration
name
pattern?
type
Accessors
uuid
Methods
collect
Animations
collect
Gradients
collect
Patterns
duplicate
to
Animation
Constructors
constructor
new
Edit
Animation
Keyframed
(
opt
?
)
:
EditAnimationKeyframed
Parameters
Optional
opt
:
EditAnimationParams
&
{
pattern
?:
EditPattern
;
}
Returns
EditAnimationKeyframed
Properties
anim
Flags
anim
Flags
:
number
category
category
:
|
"system"
|
"uniform"
|
"colorful"
|
"flashy"
|
"animated"
die
Type
die
Type
:
|
"unknown"
|
"d4"
|
"d6"
|
"d8"
|
"d10"
|
"d00"
|
"d12"
|
"d20"
|
"d6pipped"
|
"d6fudge"
duration
duration
:
number
name
name
:
string
Optional
pattern
pattern
?:
EditPattern
Readonly
type
type
= "keyframed"
The animation type.
Accessors
uuid
get
uuid
(
)
:
string
Returns
string
Methods
collect
Animations
collect
Animations
(
)
:
EditAnimation
[]
Returns
EditAnimation
[]
collect
Gradients
collect
Gradients
(
)
:
EditRgbGradient
[]
Returns
EditRgbGradient
[]
collect
Patterns
collect
Patterns
(
)
:
{
grayscale
?:
EditPattern
[]
;
rgb
?:
EditPattern
[]
;
}
Returns
{
grayscale
?:
EditPattern
[]
;
rgb
?:
EditPattern
[]
;
}
Optional
grayscale
?:
EditPattern
[]
Optional
rgb
?:
EditPattern
[]
duplicate
duplicate
(
uuid
?
)
:
EditAnimation
Parameters
Optional
uuid
:
string
Returns
EditAnimation
to
Animation
to
Animation
(
editSet
,
_bits
)
:
AnimationPreset
Parameters
editSet
:
EditDataSet
_bits
:
AnimationBits
Returns
AnimationPreset
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Constructors
constructor
Properties
anim
Flags
category
die
Type
duration
name
pattern
type
Accessors
uuid
Methods
collect
Animations
collect
Gradients
collect
Patterns
duplicate
to
Animation
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Base class for animation editing classes.