Data Set is the set of a profile, conditions, rules, animations and colors
stored in the memory of a Pixels die. This data gets transferred straight to the dice.
For that purpose, the data is essentially 'exploded' into flat buffers. i.e. all
the key-frames of all the animations are stored in a single key-frame array, and
individual tracks reference 'their' key-frames using an offset and count into that array.
Data Set is the set of a profile, conditions, rules, animations and colors stored in the memory of a Pixels die. This data gets transferred straight to the dice. For that purpose, the data is essentially 'exploded' into flat buffers. i.e. all the key-frames of all the animations are stored in a single key-frame array, and individual tracks reference 'their' key-frames using an offset and count into that array.