Pixels Plugin for Unity
Enable communications with Pixels dice using Bluetooth Low Energy.
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pch.h File Reference

Precompiled header file. More...

#include <windows.h>
#include <winrt/base.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.UI.Xaml.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include <winrt/Windows.UI.Xaml.Media.h>
#include <Windows.UI.Xaml.Hosting.DesktopWindowXamlSource.h>
#include <winrt/Windows.Devices.Bluetooth.h>
#include <winrt/Windows.Devices.Bluetooth.Advertisement.h>
#include <winrt/Windows.Devices.Bluetooth.GenericAttributeProfile.h>
#include <winrt/Windows.Devices.Radios.h>
#include <winrt/Windows.Storage.Streams.h>
#include <cassert>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include <map>
#include <unordered_map>
#include <functional>
#include <future>
#include "../../include/bletypes.h"
#include "Systemic/Internal/Utils.h"
Include dependency graph for pch.h:

Go to the source code of this file.

Detailed Description

Precompiled header file.