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    Data Set is the set of a profile, conditions, rules, animations and colors stored in the memory of a Pixels die. This data gets transferred straight to the dice. For that purpose, the data is essentially 'exploded' into flat buffers. i.e. all the key-frames of all the animations are stored in a single key-frame array, and individual tracks reference 'their' key-frames using an offset and count into that array.

    Index

    Constructors

    Accessors

    • get actions(): Action[]

      Returns Action[]

    • get brightness(): number

      Returns number

    • set brightness(value: number): void

      Parameters

      • value: number

      Returns void

    • get conditions(): Condition[]

      Returns Condition[]

    • get profile(): Profile

      Returns Profile

    • set profile(value: Profile): void

      Parameters

      Returns void

    • get rules(): Rule[]

      Returns Rule[]

    Methods

    • Returns number

    • Parameters

      • dataView: DataView
      • OptionalbyteOffset: number

      Returns [DataView<ArrayBufferLike>, number]

    • Returns Uint8Array

    • Returns Uint8Array

    • Returns Uint8Array

    • Parameters

      • bytes: Uint8Array

      Returns number