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@systemic-games/pixels-edit-animation
EditConditionHelloGoodbye
Class EditConditionHelloGoodbye
Hierarchy (
View Summary
)
EditCondition
EditConditionHelloGoodbye
Index
Constructors
constructor
Properties
flags
type
Accessors
flag
Name
Methods
duplicate
get
Flag
Name
to
Condition
Constructors
constructor
new
EditConditionHelloGoodbye
(
opt
?:
{
flags
?:
number
}
,
)
:
EditConditionHelloGoodbye
Parameters
Optional
opt
:
{
flags
?:
number
}
Returns
EditConditionHelloGoodbye
Properties
flags
flags
:
number
Readonly
type
type
:
"helloGoodbye"
Accessors
flag
Name
get
flagName
()
:
string
|
undefined
Returns
string
|
undefined
Methods
duplicate
duplicate
()
:
EditCondition
Returns
EditCondition
Protected
get
Flag
Name
getFlagName
<
KeyValuesType
extends
{
[
key
:
string
]:
number
}
>
(
flags
:
number
,
values
:
KeyValuesType
,
)
:
keyof
KeyValuesType
|
undefined
Type Parameters
KeyValuesType
extends
{
[
key
:
string
]:
number
}
Parameters
flags
:
number
values
:
KeyValuesType
Returns
keyof
KeyValuesType
|
undefined
to
Condition
toCondition
(
_editSet
:
EditDataSet
,
_set
:
DataSet
)
:
Condition
Parameters
_editSet
:
EditDataSet
_set
:
DataSet
Returns
Condition
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Constructors
constructor
Properties
flags
type
Accessors
flag
Name
Methods
duplicate
get
Flag
Name
to
Condition
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